![]() Only one of your hits is going to be a winner, and it should be safe to just go through your results sequentially. If you only want to edit one address at a time instead of the bulk approach, that will also work. Then you can have your trader go to work distributing the magical 5000 ton shipment of fish that he found on the docks. Whatever you type in here, should be the new quantity of whatever resource you've been screwing with located in your trading port. To edit the address, select all of the targets you have remaining (again, should be about 5 tops), right click, and hit "Change Value of selected addresses". If you're uncomfortable with the possibility of missing your target, then you might want to save here (unnecessary in my experience). I've never run into trouble just trying all of them once this low. Rinse and repeat until you only have about 1-5 addresses left (It should only take you 3 or 4 scans). This will narrow down the memory addresses from ones that had value 5 when you started, but have since changed to 4. Go back to Banished, change the resources Desired amount to 4 (or anything other than 0 or 5, really), and after the Count changes again, head back to cheat engine, type in the new value (4 if you're following my lead), and then press NEXT SCAN ( NOT first scan). Once the count matches the desired, go back to cheat engine and type 5 in to the box labeled Value:, then press First Scan In your banished game, set the desired amount of the resource you want to manipulate to a nonzero number (I usually choose 5) in the trading post inventory window Start banished, and select the process in cheat engine (when you open it it's the flashing icon in the top left) There are a tremendous number of ways to use this in any given game, and I've only got a few days experience with banished so I'm sure somebody else has thought of something more creative, however The simplest way of using this method in Banished that I've found is to edit the number of a resource located in a trading post. It works by changing variables within a games memory. I use a program called Cheat Engine to do this. I know there's a trainer out there somewhere for Banished already but, if you ask me, it completely and irreparably ruins the game experience (unless I just don't understand how it works: its effects are irreversible to a particular save game). If you just want to build like there's no tomorrow, and then worry about infrastructure AFTER the fact, this can be usefulĮven the honest player might want to save his 1000 pop city after failing to recover from disaster It's actually useful for testing purposes if you don't want to have to worry about a particular resource or something Some people won't play a game unless they know they can cheat (more sales) There are also repeatable foot massage encounters, giving you some good old Harshville income.I'm aware this might not be well received, but I've got a few good reasons for posting this. Random events will now happen with this system, giving the town some much needed life and variety.Ĭertain things will only happen on, say, a Thursday Night when the random seed is 3 (maybe not that exactly, I don't want to spoil things). "Hey everyone! I'm pretty excited about this release.įor the first time the game is on a Monday-Sunday system, with random seeds independent of the day. Next up is adding a rotation of characters to the massage parlor that you can repeat, making it a reliable source of income and scenes. Make sure you also check out the statue in the original starting location to learn some Harshville history They won't be this multi-dimensional at the start, but with each Harshville update I'll be adding to their story. ![]() They will have their own struggles similar to your own and will offer different perspectives. With this update I'm introducing characters who don't directly contribute to how well you're doing, but that you can slowly get to know and spend time with. As I see it, there were two fundamental types of characters in Harshville previously: quest-type characters that you interacted with to do specific things or advance the plot/trigger a scene, and one-liner characters that are basically for decoration. I hope you enjoy the new starting location and the new cast of characters that accompany you on your "journey". ![]() Thank you Alex! He can be found in the Discord channel so let him know if you like the new maps. ![]() I still have to tweak and add to them to my liking and for future character design considerations, but it's still a nice upgrade to my workflow. "Hey everyone! This update begins a new chapter in Harshville's development, now that I'm starting to integrate maps made by our volunteer Alex. Since this thread "skipped" 1.1.3 here are the changes for both versions
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